![]() ![]() Now, I have to ask: How many levels do you think it’ll take to get bored of such a formula? Twice? Four times? After all, you’ll be entering each map with the same objective (i.e. Upon the damaging of the sacred stone, you lose out of Viking-grief and must do the map all over again. So, you’ll go from map to map creating small civilizations so you can take on Frost beasts who stumble out of the gate like drunks as they beat your dwarves to death, knock down their fences, and vandalise the sacred monumental stone. Odin, sick of people getting into Valhalla with such little honour (note: did they mean valour? I think they meant valour), kicks you out and tells you to create beings worthy of an afterlife of drinking, battle, and TV-soap-esque shenanigans. Valhalla Hills, by Funatics Software, is a management game. Valhalla Hills continues this pledge to the watered down Viking mythology pop-culture, hoping to charm people with its light-heartedness. ![]() After the scooping of the inappropriate, not much tends to be left besides vague pop-culture references like horned helmets. The problem is when you have lore that includes Odin’s pretty boy son, Baldr, being vowed to have nearly every object never hurt him (and therefore the other gods take up throwing things at Baldr as a pastime). I’m forever astounded at pop-culture’s ongoing ability to get something as lively, petty, and ridiculous as Norse Mythology and then scoop out anything that couldn’t appear in anything less than an 18 rating or is so insane as to baffle audiences. ![]()
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